![]() Type "fpstrace 1" into the game console to enable. We added a new console variable that enables a over-time FPS display.The game now supports KTX texture containers.The game now supports normal DDS textures without having to mangle the header.The first development release now exists to serve as an invitation to test for the community. This patch contains a major new feature: NWSync, a mechanism to transparently and automatically download user content when joining a multiplayer server. NWN:EE Development Update 8182 is being rolled out. Neverwinter Nights: Enhanced Edition Development Build 8182 Linux/Mac only: We fixed the server spinning a thread needlessly if stdin gets closed.We made all DLC portraits now show up for character creation in all modules, regardless of portrait.2da entries.Three new player-selectable portraits Heavyline, Skandii, and Lanteri.If you'd like to stay on 1.76 until your favourite persistent world has migrated, please select the "oldstable" branch in Steam.įor a full changelog compared to 1.76, read on. This is the same build that has been on the Development branch for a short while now. We're shipping build 8181 to Stable today. Neverwinter Nights: Enhanced Edition - niv Neverwinter Nights: Enhanced Edition 1.77 app bundle (nwmain.app/Contents/MacOS/libGalaxy.dylib) into the same directory as the server binary. This can be worked around by copying the one from the client. The macOS dedicated server is missing a packaged libGalaxy.dylib.Linux only: Database names are now case-insensitive, so Destro圜ampaignDatabase() now works as expected.Crashes in nwscript functions resulting from bad parameters have been addressed: CopyItemAndModify, GetNearestCreatureToLocation.We fixed a double-free in the PLT system, which has lead to crashes when multiple objects with the same texture would show.Toolset: The tile properties light select color UI is no longer truncated when using windows-native screen scaling.Toolset: We removed the requirement that the mouse be over an object to translate it on the Z-axis (with Alt+Left Mouse Button).Toolset: Area ambient sounds and music has been brought back to life.We fixed held equipment not becoming transparent when the character model did so (for example, when casting Invisibility.).The conversation UI has been fixed to not shift off screen when using UI scaling and having the Inventory/Char sheet open at the same time.We fixed a floating point inaccuracy that made the player character skew aside ever so slightly when WASDing.Server resource management on Linux in certain memory configurations has been fixed.We fixed certain armour pads (specifically, belts and shoulder pads) disappearing when re-equipping a item.HW Mouse is now the default on Linux, as to avoid WindowManager-related mouse click point offset issues resulting from UI scaling.The game now asks you for a CD key, instead of erroring with a confusing message, when Steam CD key retrieval fails for any reason.Toolset: The compiler include limit has been bumped to 128.Toolset: The recent modules list has been expanded to 10 entries.Toolset: The script editor now shows variables and constant declarations on double click.We added three new player-selectable portraits Heavyline, Skandii, and Lanteri.This build is a potential release candidate for 1.77. We're now shipping Neverwinter Nights: Enhanced Edition Development Build 8180. Neverwinter Nights: Enhanced Edition Development Build 8180
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